
Marx interviews Kevin and Matthew of Meromorph Games about Atma, a one-shot and beginner focused game that fits neatly in your pocket.Yes...

Tabletop RPG game design. "Yes Indie’d is for me the gold standard for conversations with designers & other folks in the space. Thomas Manuel has few (if any) peers in his training and just care that…
Podcast overview
Tabletop RPG game design. "Yes Indie’d is for me the gold standard for conversations with designers & other folks in the space. Thomas Manuel has few (if any) peers in his training and just care that he takes in prep and execution" - Dr Emily Friedman
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Yes Indie'd Pod publishes about 2.4 episodes per month, based on episode dates available in the RSS feed.
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183 episodes of Yes Indie'd Pod are listed on this page.

Marx interviews Kevin and Matthew of Meromorph Games about Atma, a one-shot and beginner focused game that fits neatly in your pocket.Yes...

Marx interviews Rhi about The Magpies Podcast, a Blades in the Dark actual play podcast with an all-woman cast with a strong moral compass...

Marx interviews Dee Pennyway about the Mnemonic setting, the world behind A Weaver’s Almanac as well as several other of their games.Marx...

As part of International Podcast Month 2020, Marx interviews Arp, showrunner for Stories of a Broken Sun, an actual play anthology podcast...

Marx interviews Andrew C of Halfling Caravan Games about Beta Maxx: Theft, his latest cassette for the Beta Maxx system which is a love...

Marx interviews Taylor Daigneault about This Vineyard Will Be Our Salvation, a Descended From The Queen story game about ducks and geese...

Marx interviews Michael Franche and Ryan Hazel from The Brothers Pimm podcast about their upcoming Forged in the Dark game, Otro Mundo.Marx...

Marx interviews Georgie Bats about Exquisite Polycule, Far From The Tree, and what a lyric game might be.Marx Shepherd on Twitter:...

Marx interviews Steve Dee about Relics: A Game of Angels, an RPG about angels, miracles, dogma and memory.Marx Shepherd on Twitter:...

Marx interviews Olivia Hill about #iHunt, a game about fighting monsters in the gig economy, and about the San Jenaro CoOp, a radical,...

Marx interviews Logan Bright-Crown about Strike Out, and about the positive side of the indie TTRPG scene on Twitter.Marx Shepherd on...

Marx interviews Liam Ginty of Sandy Pug Games about the community zine Open Mic Aid, their next game Monster Care Squad, and about cycles...

Marx interviews Christopher W. Reynolds of NinjaHELL! Productions about his games Scratch’s Sc0re, A Demon Unnamed and ERAUGH! A Game of...

Marx interviews Laser Malena-Webber of the Doubleclicks and Gosh Darn Fiasco, and Richard Malena-Webber of Atomic Game Theory and writer of...

Marx interviews Senda Linaugh, co-host of She’s A Super Geek and Pandas Talking Games, about Turning Point, a game from Encoded Designs...

Marx interviews Austin Ramsay, the maker of Beam Saber, a Forged in the Dark roleplaying game about mecha and vehicles and their...

Marx interviews Hannah Shaffer and Evan Rowland, two-thirds of the game design cooperative Make Big Things. They discuss their next game,...

Marx interviews Kate Jeanne, a new independent designer behind Winter Harvest, currently on Kickstarter for ZineQuest 2. Their background...

Today, Marx interviews Duamn Figueroa Rassol, an Argentinian illustrator and game designer deeply in love with indie RPGs. Over the last...

Today I interview Eli Seitz, a game designer exploring tabletop, larp, and the experimental space in between. His work can be found on...
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